Release: May 10, 1984.
Developer: Sierra On-Line.
Publisher: Sierra On-Line.
Writer: Roberta Williams.
Composer: Ken Allen.
Designer: Roberta Williams.
Artists: Doug MacNeill, Greg Rowland.
Programmers: Charles Tingley, Ken MacNeill.
Platform: IBM PCjr, MS-DOS, Tandy 1000, Apple II, Apple IIGS, Atari ST, Amiga, Macintosh, Master System.
Engine: Adventure Game Interpreter (Original).
Input: Keyboard.
Distributed on: 3,5 Floppy Disk, 5,25 Floppy Disk.
Series: King's Quest.
Mode: Single Player.
Genre: Adventure.
King's Quest: Quest for the Crown is the first game in the popular series of King's Quest. Developed by Sierra On-line, King's Quest is an early adventure
game (one of the first animated adventures), a step up from the classic graphical interactive fiction of the time. The player can use the keyword both to
move the character around the game world AND to perform actions in text adventure style, by typing verbs and nouns.
The game had a huge impact on the world of gaming: It was one of the first animated adventure games, and it cemented Sierra as the premier maker of Adventure
Games in the '80s, and it helped popularize the adventure game genre and many of the tropes associated with it (for better or for worse).
It is best known for its Fantasy Kitchen Sink setting, limited graphics and interface (blocky 8-bit characters and Text Parser), often exasperating puzzles,
random deaths and Unwinnable situations (though the fan remake has a "no unwinnable situations" mode).
The Kingdom of Daventry is in serious trouble, after its precious magical items have been stolen from Castle Daventry. King Edward the Benevolent lacked an
heir. A sorcerer promised to help the queen bear an heir, if they gave him their mirror that tells the future; looking in the mirror, the king and queen saw
a vision of a young man becoming king. Thinking it was their own future son, they gave the mirror to the evil sorcerer. Alas, it was a lie and she had no heir.
Years later, as the queen was sick and dying, a dwarf showed up promising to give a root that would cure her ills, if only the king would give him the “shield
that protects its wearer against danger”. The king agreed. The dwarf gave the root to the king, and departed. However the dwarf had lied to the king, and the
queen’s condition grew worse and she died. Sometime later the king looked for a new queen. One day, he rescued a beautiful young Princess Dahlia from the land
of Cumberland. However, on the night of their wedding, she was discovered to be really an evil witch, and she stole the chest that is always filled with gold
from the treasure and flew out of the castle on her broom. In time, the castle fell into ruin. Knowing that he had to save the kingdom, King Edward sends his
bravest knight, Sir Graham, to retrieve the lost treasures. Because he had no heir, if Graham should succeed, he would become the next king.
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